- a420انمي خارق
- عدد الرسائل : 938
Localisation - أسم المنطقة او البلد : Yemen
تاريخ التسجيل : 23/07/2007
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
السبت أبريل 26, 2008 11:02 am
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
By Oliviero Stock, Massimo Zancanaro
Book Description:
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction.
This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives.
The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.
http://www.mediafire.com/?0fx54gm2hby
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
By Oliviero Stock, Massimo Zancanaro
Book Description:
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction.
This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives.
The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.
http://www.mediafire.com/?0fx54gm2hby
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