- a420انمي خارق
- عدد الرسائل : 938
Localisation - أسم المنطقة او البلد : Yemen
تاريخ التسجيل : 23/07/2007
An Essential Introduction to Maya Character Rigging
السبت أبريل 26, 2008 10:07 am
An Essential Introduction to Maya Character Rigging
Cheryl Cabrera, “An Essential Introduction to Maya Character Rigging”
Focal Press | ISBN:9780240520827 | Jan. 2008 | 408 Pages | PDF | 30.09 MB
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work to offer a crash course in this vital skill.
With Cheryl Cabrera youll learn about:
Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
* Use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow
* Create control rig setups for a biped character - both IK and FK
===============================
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Mirror: http://depositfiles.com/files/3496180
Cheryl Cabrera, “An Essential Introduction to Maya Character Rigging”
Focal Press | ISBN:9780240520827 | Jan. 2008 | 408 Pages | PDF | 30.09 MB
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work to offer a crash course in this vital skill.
With Cheryl Cabrera youll learn about:
Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
* Use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow
* Create control rig setups for a biped character - both IK and FK
===============================
Download From Rapidshare
or
Download From Easy-Share
Edit Del
Mirror: http://depositfiles.com/files/3496180
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